Membuat Bintang
/*
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* the editor.
*/
package Bintang;
import java.awt.*;
/**
*
* @author WHY
*/
public class Bintang extends Panel{
Bintang(){
setBackground(Color.BLACK);
}
public void paint(Graphics L){
int [] SgtX1 = {175,225,200};
int [] SgtY1 = {75,75,0};
int [] SgtX2 = {100,163,175};
int [] SgtY2 = {75,125,75};
int [] SgtX3 = {225,237,300};
int [] SgtY3 = {75,125,75};
int [] SgtX4 = {150,163,200};
int [] SgtY4 = {200,125,150};
int [] SgtX5 = {200,237,247};
int [] SgtY5 = {150,125,200};
L.setColor(Color.YELLOW);
L.drawPolygon(SgtX1,SgtY1,3);
L.drawPolygon(SgtX2,SgtY2,3);
L.drawPolygon(SgtX3,SgtY3,3);
L.drawPolygon(SgtX4,SgtY4,3);
L.drawPolygon(SgtX5,SgtY5,3);
for(int i=0;i<1000;i++){
i = i%2;
if(i==0){
L.setColor(Color.ORANGE);
L.drawString("It's My Star!!!", 165, 250);
}else{
L.setColor(Color.GRAY);
L.drawString("It's My Star!!!", 165, 250);
}}
}
public static void main(String[] args) {
Frame ff = new Frame ("Hello Polygon!");
Bintang p = new Bintang();
ff.add(p);
ff.setSize(400,300);
ff.setVisible(true);
}
}
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